Look at staves and helmets for - refresh %. Because of all my + skills items, every bush had about 2.5k health even with 1 point invested so it was pretty sturdy. Last act on Legendary was a bit of a rude awakening, you have to turtle it pretty hard since everything one-shots you if you step outside of the shrub bunker. Set the game on Very Fast because it's gonna take you a while. Summon Ether Lord only after a life drain. Summon only the Nymph and Liche King and run around him in circles, hitting Refresh whenever it's off cooldown.
I saw him do a life drain on my little army and went from 1% to 70% health. Stand in the doorway so it doesn't close on you when the fight starts, send your pets inside and walk out to resummon when they die to finish the fight. The room is tiny, and I was under-leveled and had crappy gear throughout the entire game. It's all you need to beat the entire game on legendary. Refresh has a cooldown of 7.ĭeathchill Aura makes all the baddies take more damage from your summons when they're trying to break in to your tiny, prickly castle.īecause having 5 skills with 1 point in each is much, much better than having 1 skill with 5 points in it when you find +1 to skills-items. You just reduced Summon Outsider from a 6 minute cooldown to a 12 second cooldown, and he has a duration of 30 seconds. So basically what you do is plop down Circle of Power, plop down Briar Ward, wait for the circle of power buff to hit your status bar in about a second, summon the Ether Lord and then hit Refresh. With 80% cooldown reduction, which we now know is really easy with this build, he has a cooldown of 72 seconds instead. It's ridiculous and disappointing to summon him the first time and watch him go nuts for 30 seconds and then die off and then notice how long his cooldown is. So to reach that cap with this build, you only need about 30% on your gear, not that difficult to get.Īn Ether Lord (Summon Outsider) has a cooldown of 6 minutes. Now those spells just got really neat, huh? Add to the fact that both those spells heavily reduce energy cost of any spells cast while inside their proximity, and pretty much any spell is now free.ĭid you know the cap for - refresh % is 80%? I didn't either until I started stacking cooldown reduction gear. Now you can throw up your own little Briar Ward + Circle of Power fortress every 7 seconds. And Refresh itself has a much lower cooldown because you did it inside a Circle of Power.Ī maxed out Circle of Power provides >50% reduction of your cooldowns, which puts a maxed Refresh at about 7 seconds. Still, both have a really high cooldown, so this is still pretty garbage.Įnter Refresh, a skill that basically negates the only downside left that both those previous skills share. So what can we do to offset this? Another spell that would be good if not for its ridiculous cooldown: Briar Ward.īriar Ward is basically a makeshift fortress you can put down whereever you're standing, so it's perfect to plop down right after you set up a Circle of Power.
Standing still is never a good thing, especially not on Epic and Legendary difficulty. That, coupled with it's ridiculous cooldown and the fact that you need to stand still in it for a while before you even receive the buff, makes it so. So what makes Circle of Power so bad? Well, for one, it's stationary. So here's my incredibly great summoning soothsayer build that centers around, among other things, Circle of Power I googled around a bit and it doesn't seem to be a common build, and also the general consensus seems to be: I gave the game a go and went through it pretty fast with my summoning build.